While the screen tearing was decidedly less noticeable in Quality mode (which prioritizes resolution over framerate), the texture issues persisted throughout both. What was surprising - to me, at least - was the frequent screen tearing in the more complex environments (like Gideon's Rock) and some consistent, very noticeable level-of-detail pop-in problems on character models, particularly my own. The same can be said of the occasional camera getting stuck behind a wall or object during a fight. I noticed a few spots where, even in the PS4 Pro's Performance mode (which is meant to maximize framerate over resolution and fancy effects), things would momentarily hitch when a lot of action and environmental effects were on screen, but those were too few and far between to be a serious problem or cause me to die when I shouldn’t have. Play It's not that The Surge 2 is buggy or broken - all 20+ hours of my initial playthrough and the several hours I've spent in New Game+ ran smoothly and (almost) without issue. The R&D area, for instance, looked and felt completely different from the manufacturing plant. By contrast, one of the things I really appreciated about the original was that, while the different areas of the CREO complex all had some unifying elements (corporate signage and propaganda, or the uniform design of the Science Fiction Maintenance Tunnel), the thematic design of each zone was unique. Its five main areas (technically there are nine to explore, but you'll only really spend a meaningful amount of time in five) all have a different look and feel - the downtown shopping district, the port, the hospital/business district, etc - but aside from one or two they all feel like variations on the same "urban wasteland" template. Repeat this and narrowly save yourself from the jaws of death each time before giving Delver a royal ass-kicking and you’ll be on your way to a victory.Play The Surge 2 takes place in the ruins of Jericho City (complete with its own big wall, definitely no biblical allegories here), the closest metropolis to the ill-fated CREO facility, after a mysterious plane crash that unleashed a torrent of sentient machines called Nanites and left the city a cordoned-off no man’s land. Every time it tries to do this, you can capitalize on its stillness afterwards and get damage in. Delver will bodily fling itself at you with everything that it’s got, and your job here is simple: leave well alone here. That sounds a bit ridiculous, but we’re repeating this fact because of an attack that will absolutely destroy you. Our hot tip for this bit is to make sure that you absolutely don’t get hit by Delver. Now you’re talking about the last phase of this particular boss fight so honestly, the end is in sight. When the boss is skidding across the floor, do as much damage as you can to push it into the next phase. Keep a keen eye on the nanites as they scatter, and shoot them so Delver can’t take the opportunity to heal off them. It will also hurl a bunch of nanites, but our strategy is to essentially wait this out while Delver gets exhausted. If you thought that the lunging was bad, it’s about to get a whole lot worse because it’s going to keep throwing itself at you until you stop moving. We consider Delver a bit of a dog, and that’s because Delver literally turns into one during this phase. Delver is a bit of a tosser in phase two, and we’re not using that term lightly.
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