It was annoying at first but it makes sense to keep the game’s flow intact. This means after killing a boss at a certain point of the game, you get reset whether you like it or not. The game is divided into six biomes with the halfway mark acting as a forced reset on your progression when you reach it. The planet was once thriving with beings called sentinels and now is a deadly wasteland of crazy monsters who want you dead. While Selene is a likeable protagonist who you just want to save and see escape this crazy planet, Atropos itself is really the star of the game. It made very little sense most of the time but guess Returnal’s story is meant to be taken in a different way depending on how you read between the lines. Well, that is what I think was going on anyway. What starts out as a journey to find this “White Shadow” signal turns out to actually be a journey into her own madness. You play as Selene who crash lands on this strange planet called Atropos. If you don’t know by now, Returnal is a roguelike game. It is extremely addictive and hours go by but I loved every moment.Ĭheck out some gameplay from the first preview we did on Returnal. Instead of a relentless roguelike game, Returnal feels more like a bullet-hell arcade shooter where I speed through different areas, spamming the collect button, picking up new weapons and discovering the layers of secrets the game has on offer. However, the journey to get to this point required a load of item experiments, weapon testing, hours of exploration and of course, mastering the various enemies and how to avoid their deadly attacks.Īs a result, Returnal is far from challenging now but it works in the game’s favour. 40 hours later and I can honestly breeze through a full run of the game without breaking a sweat. While I want to say gamers will find Returnal’s gameplay loop impossible to master, that is far from the case. What started out as a challenging and brutal experience in Returnal, soon turned into quite a breeze.
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